A handheld version of the boxing game built around George Foreman, who at the time was living his second athletic life as a veteran champion. The proposal is the genre's usual one: two fighters facing off, guard, dodging, and the patient search for an opening to connect.
Without the power of the console versions, the game gets by on the format's immediacy. It's interesting today mostly as a document: '90s nostalgia for Foreman printed onto a cartridge, and playing it means glimpsing how a sports celebrity got sold before mass licensing took over.
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