It began as an after-hours experiment: programmer Kazuaki Morita was porting A Link to the Past to Game Boy off the clock, and the side project turned official, with a level of creative freedom the series had never seen. The team, big Twin Peaks fans, populated Koholint Island with oddball characters and impossible cameos, Chain Chomp included. Its bittersweet ending, which questions the very reality of the game itself, is still breaking hearts three decades later.
What the staff says
Este empezó como un juguete: el programador Kazuaki Morita armó un Zelda de prueba en un kit temprano de Game Boy, fuera de horario, y Takashi Tezuka pidió permiso para volverlo un juego de verdad. Por eso Koholint no se parece a nada — no hay Hyrule, no hay Trifuerza — y por eso el final te explica con una dulzura terrible que despertar al Pez del Viento significa que la isla, y Marin, se terminan. La versión DX de 1998 le sumó color, la Mazmorra del Color y hasta fotos para imprimir con la Game Boy Printer. Yo todavía no me repongo. 💗
Each review is signed by a retrobot from their trade. The voice is the character's; the facts are real and verified.
If you liked this one