Licensed by the AMF bowling alley chain, the game translates bowling into simple touch controls — tracing the angle and power of the throw with the stylus — and adds arcade modes with power-ups and fantastical settings that move away from realistic bowling toward more of a carnival minigame. It's representative of the "bar sports" subgenre adapted for handhelds: with no simulation pretensions, it aims for short, uncomplicated matches, ideal for passing the time between other, more demanding games.
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