It follows the formula popularized by Nintendogs and its dozens of imitators: choosing animals, feeding them, playing with them, and watching them grow, though here the roster moves away from dogs and cats toward wild species — lions, elephants, monkeys — presented in more of a virtual-zoo tone than a realistic-pet one. It's one of many raising simulators the DS accumulated during the second half of its life.
It left no critical or sales mark of note: it's filler catalog, useful today only for mapping out how thoroughly that genre was mined on the console.
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