It follows the formula that made games like Nintendogs popular, but applied to a baby instead of an animal: feeding it, bathing it, putting it to sleep, playing with it, all through the console's stylus and microphone. It was aimed at a young audience wanting to practice the caretaker role in a consequence-free game format.
It's one of many low-budget raising simulators that filled DS store shelves between 2007 and 2010, with no notable authorial signature or critical impact.
If you liked this one