It exploits the popular myth of the Bermuda Triangle -ships and planes vanishing without explanation- as a narrative excuse for an exploration adventure with object hunting and puzzle solving, the kind of game that proliferated on DS thanks to the success of sagas like Hidden Mysteries or Mystery Case Files. The stylus was used both to investigate scenes and to solve the puzzles standing between the plot and its resolution.
It's a niche European title, without major critical impact, but representative of how much DS embraced the casual mystery genre during the second half of its life.
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