The game combines hidden-object hunting with small puzzles set on a fictional archipelago in the Bermuda Triangle, where the player investigates strange phenomena while trying to save an endangered coral reef, following the formula that dominated the casual PC genre and that DS adopted enthusiastically.
It's representative of the huge wave of low-budget hidden-object games that reached the handheld in the late 2000s, aimed at a casual adult audience more accustomed to PC than to traditional videogames.
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