Fantasia II picks up its predecessor's formula: mahjong tile matchups wrapped in a fantasy visual layer, with characters and illustrations rewarding the player's progress. This kind of sequel was common in the tabletop-game segment of Japanese and Taiwanese arcades in the 90s. Its interest today is more documentary than playable for Western audiences: it represents a tradition of fan-service mahjong games that had a loyal but very localized audience.

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