Anguna started life as an independent Game Boy Advance game and found a second life thanks to the homebrew scene, which adapted it to the Atari 2600's 1977 hardware, showing just how far such an old console can be pushed. It's a striking example of what the homebrew programming community keeps producing decades after a machine's commercial retirement: a complete adventure, with progression and objectives, running on a mere 128 bytes of RAM.

If you liked this one