Finest Hour adapted Call of Duty's war formula to the console controller with a campaign split between Soviet, British, and American soldiers across different fronts of World War II, developed by Spark Unlimited while Infinity Ward focused on PC.
It was the starting point for Call of Duty as a console franchise, the path that would eventually turn the saga into one of the industry's biggest; on GameCube it represents that first, still-modest step before the brand's worldwide explosion.
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