Like much of the licensed children's-movie video games that filled the DS catalog late in the decade, it took the romantic premise of the 2010 film — two wolves of different social status who end up falling for each other during a forced journey — and turned it into short platforming levels and minigames built to accompany the theatrical release rather than to offer an experience of its own.
It didn't aim for lasting significance: it was seasonal merchandise, the kind sold alongside popcorn and the DVD. Today it survives as a minor chapter in the huge number of movie tie-ins that defined the DS as the "whole family" console of its generation.
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