The game follows the training of a young ballet dancer, alternating classes, rehearsals, and small performances through rhythm and precision minigames using the stylus, in line with the 'raise and improve' pet or character simulators that abounded in DS's catalog aimed at girls. With no ambitions beyond entertaining its target audience, it's a typical example of how Nintendo's handheld diversified its offering toward interests poorly represented in the rest of the industry, like classical dance.
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