Chess represents the attempt, repeated on dozens of platforms of the era, to bring the chessboard to the screen and set it to play against a silicon opponent. For 8-bit computers, programming an artificial intelligence capable of holding up a decent match was a serious technical challenge, and each platform had its own version with varying levels of sophistication in the engine.
Beyond its specific developer, which isn't documented with certainty in this case, this kind of software played an important role: proving that home computers could do more than run arcade games, and bringing chess to an audience that didn't always have someone to play against in person.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.

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