Developed by Genki and published by Ubisoft in 2003, this title carries the aerial choreography and poetic swordsmanship of Ang Lee's film into a melee combat game, with impossible leaps and duels across rooftops and bamboo groves.
It didn't fully capture the film's visual elegance, but it remains one of the few cinematic wuxia adaptations that attempted something different from the conventional beat 'em up.
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