Dance Factory relies on PS2's EyeToy camera to capture the player's movements in front of the screen and translate them into a score, an alternative to sensor-pad dance games like Dance Dance Revolution that was gaining ground toward the end of the console's lifespan. The offering bets more on free movement than on the precision of marked steps.
It's representative of the final stage of experimentation with EyeToy before Sony migrated that kind of offering toward Move in the next generation, an interesting technological bridge more than a classic of the rhythm genre.
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