Doom arrives on PS1 with the formula that defined the first-person shooter: maze-like corridors, demons from hell, and an arsenal that goes from bare fists to the BFG9000. This console version includes exclusive levels and lighting adjustments compared to the PC original, keeping id Software's classic speed and terror intact.
Doom didn't invent the genre: Wolfenstein 3D, from id Software itself, had popularized it a year earlier, and there were earlier attempts like Catacomb 3-D. What Doom contributed was the template that a whole decade of imitators — the so-called 'Doom clones' — ended up copying.
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