Dino Rex, published by Taito in 1992, transfers the one-on-one fighting game structure to an entire roster of dinosaurs, with bites, tail whips, and strikes instead of punches, and volcanic or jungle arenas as the setting. It was one of the early attempts of the era to diversify the fighting genre's roster beyond human combatants. Its thematic curiosity sets it apart from the wave of Street Fighter II clones that flooded arcades in those years: a fun rarity for anyone looking for unconventional variants of the fighting genre.

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