Acid Drop first landed on European 16-bit computers courtesy of Rainbow Arts, and from there jumped to handheld consoles: the player controls a platform to catch and combine drops falling from pipes, keeping the colors from mixing the wrong way. It's a typical example of the late-'80s reflex puzzle game, built for short, tense sessions. Today it's enjoyed as a design curiosity from its era, in the same vein as other "catch and sort" puzzles that populated home computers.

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