AirBall puts the player in command of a sphere that must cross a series of connected rooms, each with its own gravity and orientation, solving the path through inertia and patience more than reflexes. Its isometric perspective and environmental puzzle design link it to the tradition of platform-puzzle games that flourished on the Atari ST in the late 80s.
It's a modestly cult title: it never sold like the era's big names, but those who played it tend to remember it for that particular feeling of solving the space itself before any enemy, something that sets it apart from the more direct action of its contemporaries.
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