Advanced Destroyer Simulator, ADS to its friends, came out of France in the early 90s with a serious proposition: command a destroyer in World War II scenarios, among patrols, convoys and naval artillery duels.
On the 16-bit machines it showed off filled-polygon 3D that was impressive at the time, with a bridge, nautical charts and that slow tension of war at sea, where the radar says more than the cannon.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.

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