Part of the wave of homebrews the programmer community keeps producing for the 2600 decades after its discontinuation, it proposes guiding a sheep jumping between platforms with a level of graphical and animation detail that's surprising coming from 1977 hardware, thanks to programming techniques that squeeze every processor cycle to the limit. It's a conventional platformer in structure, but remarkable in its technical execution.
It's a good calling card for just how far the modern homebrew scene has come: living proof that the real limit of an old console is set by the creativity of whoever programs it, not just the silicon.

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