Developed by Q-Games -the studio behind the PixelJunk series-, the game launches projectiles with the stylus to detonate fireworks in patterns that clear the path and defeat enemies, in a visually striking twist on the classic shoot 'em up that makes use of both screens to interweave action and positioning strategy. It went relatively unnoticed at the time despite good critical reception, and today it's one of those pieces collectors of auteur shooters on DS recommend seeking out, precisely because of how unconventional its concept is.
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