Dead'n'Furious has the player travel through settings infested with the undead with no direct control over movement: the camera advances on its own and the player's job is to aim with the stylus, shoot fast, and reload before the horde blocks the way, in the tradition of the arcade rail shooter brought to the two screens.
It's a direct exercise in tension and reflexes, with no narrative pretensions beyond the zombie premise, designed for short, intense rounds rather than for a campaign with weight of its own.

If you liked this one