It has you solving boards by fitting pieces together with an isometric perspective unusual for the genre at the time, in line with the pure logic puzzles Hudson knew how to slot between its shooters and platformers for the HuCard. The difficulty builds gently, made for short sessions rather than marathons.
It got a second part, "Blodia Land," which expanded the formula, but neither entry left Japan: both remained just another oddity within the lesser-remembered corner of the PC Engine's puzzle catalog.

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