It follows the subgenre's classic logic: advancing step by step through corridors seen in first person, fighting random monsters and managing the character's equipment, in line with what series like Wizardry popularized in the West. The Deep Dungeon series had several installments that jumped between MSX, Famicom, and 8- and 16-bit Japanese computers, with this second part expanding the map and progression system of the original.
It's representative of how first-person dungeon role-playing, so popular in Japan during those years, found in MSX one of its natural platforms before the genre shifted toward the more narrative-driven views of console RPGs.
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