Capcom vs. SNK 2 refined the crossover formula with the 'ratio' system, which allowed building unbalanced teams in exchange for more health and super bar, and with six distinct combat styles (grooves) taken from different sagas of both companies, establishing itself as one of the most respected technical fighting games of its generation.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.
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