Developed by the Spanish studio Pyro Studios, it's the console adaptation of one of the great names in late-90s PC real-time strategy: a handful of commandos with complementary skills - sniper, sapper, spy, green beret - who must solve infiltration missions both by avoiding direct combat and by seeking it out.
The move from mouse and keyboard to the PS2 controller took away some of the precision that made the saga famous on PC, but it remains a legitimate way to approach one of the benchmarks of real-time tactics from that era.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.
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