Developed and published by Namco, it takes the assassin Nina Williams out of Tekken's tournaments to put her on a covert rescue mission, with a combat system combining the fighting saga's motion-capture animations with stealth and exploration mechanics, in an unusual experiment for the brand. Critics received it coolly, mainly due to controls that never quite kept up with the design's ambition.
It remained an oddity within the Tekken universe: a genre shift interesting on paper that didn't quite translate well into gameplay.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.
If you liked this one