It returns to the original formula of Psygnosis's series: closed arenas where the goal isn't crossing the finish line but being the last car standing, with visible damage and crash physics as the core of the fun. It closed out a saga that had defined the vehicular-demolition subgenre since the days of the first PlayStation.
It's a dignified, if late, return to a formula that by then already had direct competition in games like FlatOut.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.
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