Dino Stalker works as a sort of Dino Crisis spin-off made for the light gun, with the player advancing along rails while shooting at waves of dinosaurs in closed settings. It shares engine and design sensibility with Resident Evil - Dead Aim and other Capcom rail shooters of the time.
It's a brief, straightforward title, made for short sessions rather than an extensive campaign. Today it mainly interests collectors of PS2 light-gun shooters.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.
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