Soulcalibur II perfected the 3D weapon combat Namco had been polishing since the original arcade game, with an extremely technical system of dodges and counterattacks and a roster that in the PS2 version added Heihachi Mishima, from Tekken, as an exclusive guest character, a strategy Namco repeated with Spawn on Xbox and Link on GameCube.
More than twenty years later, it remains an obligatory reference of the weapon fighting genre, constantly cited as one of the best fighting games ever released on console.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.
If you liked this one