Dragon World II is the follow-up to the Chinese-origin fighting game that brought wuxia imagery -swordsmen, monks, and mythological creatures- to the one-on-one fighting format, a subgenre that flourished especially in the East Asian arcade circuit during the 90s.
It was overshadowed by the great Japanese fighting games of the same era in terms of international reach, but it's an important piece for understanding the genre's own development in the Chinese and Taiwanese markets.

If you liked this one