Dream Shopper takes advantage of the hardware Namco had originally designed for Pac-Man to build its own game with Sanritsu Denki heading development, with a collection premise tied to a shopping setting, different from the maze-and-ghosts formula of the game lending it its technical chassis. It came out in 1982, at a time when licensing other companies' boards for one's own productions was common practice among mid-sized Japanese studios. It's a technical curiosity rather than an actively played classic: its main interest lies in how it reuses the hardware of one of history's most influential games to tell something completely different.

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