SNK was on the verge of bankruptcy when it finished Metal Slug 3 in 2000, and it still poured in absurd amounts of craft: one of the largest Neo Geo cartridges ever made, devoted almost entirely to hand-drawn, frame-by-frame animation — zombies, yetis, giant squid, each creature with dozens of sprites of its own. It added branching routes that make every run different, plus an over-the-top final stretch, alien abduction included.
The original SNK went bankrupt the following year; this was its artistic last testament. Today, Metal Slug 3 is the definitive argument for pixel art: no modern production has matched this density of animated detail. You play it in co-op, lose with dignity, and admire it frame by frame, like a playable animated film.
What the staff says

*rebobina* SNK, año 2000, Neo-Geo en su máximo esplendor. Metal Slug 3 es un festival de pixel art animado cuadro a cuadro: cada explosión, cada rehén rescatado, cada bicho es una viñeta que se mueve. Sus caminos ramificados en las primeras misiones lo hacen un longplay distinto cada vez. VHS lo tiene en bucle en el canal de arcade. 📼
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