This is one of the earliest titles with which Atari tried to prove its console could go beyond bouncing balls and mazes: it adapts tic-tac-toe to a four-level cube, forcing you to think in columns, rows, and diagonals that cut across several planes at once. It was credited to Carla Meninsky, one of the studio's few programmers in that early era, and it offers different difficulty levels against the console or two-player matches.
Today it survives as a catalog curiosity: there are no reflexes or action here, just an exercise in spatial logic that called for mental scratch paper before moving a piece. It's worth a look for what it represents — Atari's willingness to try out tabletop genres in the living room — more than for its staying power as a challenge.

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