Atari Video Cube takes the Rubik's Cube phenomenon, at the peak of its worldwide popularity in the early '80s, and translates it into an on-screen representation the player manipulates with the joystick to line up colors face by face. It's a direct exercise in porting a physical toy into cartridge logic, with the added difficulty of having to visualize in two dimensions an object that in real life gets solved by turning it with your hands. It stands as a testament to how Atari tried to capitalize on whatever fad was current, and today it holds more interest as a historical curiosity than as a playable puzzle: solving a virtual cube, without the physical feel of the object, loses much of what made the original toy so popular.

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