Activision programmed this adaptation of the 1989 film sequel but never got around to publishing it: by that point the 2600 had been on the market for over a decade and commercial interest in the United States had vanished, so the project was shelved. It was the British publisher Salu that rescued the game and put it on sale only in 1992, exclusively in Europe, where the console's low price still made it competitive against newer systems. The game translates the premise of trapping ghosts with the proton pack into the console's usual action-and-reflex mechanics, with no pretense of competing with versions on more modern systems. It's a late-blooming rarity that's of interest today mainly for its publishing history: proof of just how far the 2600's commercial life stretched outside the United States, even with material its own creator had decided not to release.

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