A home conversion of Atari's arcade classic that turned the fear of nuclear war into a game of aim: you have to intercept enemy missiles before they wipe out the cities under your watch, plotting trajectories with a crosshair as ammunition runs low. Its mounting tension and its inevitable ending — defeat always arrives eventually — gave it an almost philosophical reading that was rare for its time. It remains one of the most elegant, meaning-laden designs in all of classic arcade gaming.

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