Absolute Entertainment, founded by former Activision employees, built with "Secret Quest" an exploration-and-combat game with more structural ambition than most of the console's late catalog: a world divided into connected zones, power-ups that open new routes, and a progression reminiscent, allowing for the differences, of what Metroid was already doing on Nintendo. It arrived at a time when almost no one expected real innovations for Atari's original hardware.
It's cited today as one of the last great surprises of the 2600's commercial catalog, proof that even a decade after its release the console could still produce ambitious design headlines.

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