The Sentinel proposes climbing towers of energy by absorbing trees, rocks, and robots from the environment and transforming them into the energy needed to advance, all under the threat of a sentinel that can detect and neutralize the player. It's one of the most original and respected puzzle games of the 80s, celebrated for its unsettling atmosphere and its unique game logic; a fundamental piece for understanding the conceptual ambition of the genre on the computers of the era.

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