Armada offers space fleet battles with resource management and an interface designed specifically for the Dreamcast pad, at a time when real-time strategy lived almost exclusively on PC thanks to the mouse. It's one of the console's few serious attempts to solve that control problem without sacrificing tactical depth.
It's a rarity within the catalog, more interesting today as a design experiment than as a genre reference in its own right. It's worth a look for anyone curious to see how that challenge was tackled before lock-on shooters became the standard for console strategy.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.
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