64 Oozumou brought sumo, with its rituals and the sharp clash of bodies on the dohyo, to a game made exclusively for the Japanese audience. Like most traditional-sport simulators of the time, it favored fidelity to the discipline's real rules and moves over any arcade exaggeration.
It's a game that never sought to cross the ocean: with no localization or intention of selling outside Japan, it remained one more piece of Nintendo 64's local-market side, interesting today mainly for anyone curious about how the console also embraced sports rooted in Japanese tradition.

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