Actionloop revisits the formula popularized by Zuma: a line of colored spheres advances along a winding path, and the player fires projectiles of the same color to form groups and clear them before the chain reaches the end. The touch screen is used to aim with precision, something the mouse handled in the PC version the formula derives from.
It's a puzzle of reflexes and quick calculation, ideal for short sessions, typical of the European casual catalog of the mid-2000s. It doesn't invent anything new for the genre, but it does its job of light entertainment well.

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