It falls within the wave of magazine-branded trainers that exploded on DS after the success of Brain Age: magazines, newspapers, and wellness labels lent their name to exercise programs, quizzes, and tips that the player — almost always a female player, in this case — followed with the stylus. Here the brand is an·an, a historic Japanese women's magazine, with the focus on "feminine strength" through short routines.
It never crossed borders and today is a niche piece, interesting mostly as an example of how far the Japanese market pushed the crossover between traditional media and Nintendo's handheld.

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