Choro Q was born in 1984 as a video game for MSX based on the line of friction-powered toy cars Takara had sold since the seventies, with their exaggerated proportions and toy-shelf look. That first, modest-scope entry laid the groundwork for a franchise that in later decades would multiply into dozens of racing and adventure titles on PlayStation, Nintendo 64, and Saturn. Looking at it today is looking at the seed of an idea — cute cars, light racing — that Japan never stopped mining.
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