Drasle Family has players explore a giant, interconnected dungeon controlling different members of a family of adventurers, each with their own abilities, in a nonlinear exploration design that got ahead of many ideas that would later define the metroidvania. It's a key piece in the history of Falcom and the Japanese action-exploration genre; demanding and today somewhat cryptic in its mechanics, but fascinating as a forerunner of formulas that wouldn't become popular until years later.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.

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