Developed by Team Ninja within Tecmo, it adapts to PS2 the second chapter of a fighting saga that distinguished itself from the start with its multi-tiered stages and interactive traps, and with a counterattack system that rewards reading the opponent's moves as much as executing combos.
It remains a reference within the PS2 generation's 3D fighting genre, valued for its technical gameplay beyond the - sometimes excessive - fame of its visual department.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.

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