The premise reduces the game to its simplest gesture: following lines and cutting out figures with the stylus, with levels that raise the difficulty of the shapes and patterns to follow, in the vein of the "arts and crafts" games that took advantage of DS's touchscreen for unconventional activities.
It's a modest, niche product, designed for brief sessions and a very young audience. Its interest today is almost exclusively archaeological, as a showcase of the enormous variety of ideas the touchscreen allowed developers to explore.
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