Clash-Road offers the mold Renegade popularized: the protagonist advances through urban scenarios hitting rival gangs with fists and kicks, in a structure of short levels and waves of enemies that repeat with color variants. It's representative of the explosion of side-scrolling street-fighting games that followed Kunio-kun's success in Japan. It didn't leave as deep a mark as its direct references, but it's a good example of how, in the mid-80s, dozens of small studios competed for a place in the same neighborhood street-fighting niche.

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