This is the Atari ST version of Alternate Reality: The City, with the same premise as on the 8-bit Atari: the protagonist, abducted by a flying saucer, wakes up imprisoned in the city of Xebec's Demise and has to roam it, map it and survive by his own means, but with sharper graphics and a color palette that made better use of the 16-bit machine. The conversion, published by Datasoft, was handled by Philip Price's own company, Paradise Programming; this edition corresponds to v1.2, one of the first batches of that ST version, revised shortly afterward as v2.0. Dragon magazine gave it 3 out of 5 stars in 1988, a modest score that reflected well the game's underlying problem: a huge, painstaking city to explore, but not much to do once the map was complete. Even so, it remains one of the most ambitious conversions the ST received of a role-playing game born on 8 bits, and proof of how much the scale of Xebec's Demise weighed even on a more powerful machine.
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